Publication:
Photogrammetric model optimization in digitalization of architectural heritage: Yedikule fortress

dc.contributor.authorSancak, N.
dc.contributor.authorUzun, F.
dc.contributor.authorTurhan, Kartal
dc.contributor.authorSaraoǧlu Yumni, H. K.
dc.contributor.authorÖzer, D.K.
dc.contributor.departmentInterior Architecture and Environmental Design
dc.contributor.ozuauthorTURHAN, Kartal
dc.date.accessioned2023-08-17T13:12:30Z
dc.date.available2023-08-17T13:12:30Z
dc.date.issued2023-06-24
dc.description.abstractThe idea of "digitalization of architectural heritage"has recently gained prominence to represent architectural and historical assets. With all these potentials, this study aims to create optimized models that can be used in serious gaming environments by presenting a method of photogrammetry. As a case study, Yedikule Fortress and its surroundings, which have a multi-layered structure that includes many cultural aspects such as Byzantine, Ottoman, and Republican periods in the historical process, have been studied within the scope of digitizing the architectural heritage to create an optimized model for gaming environments. The study was methodologically constructed in three phases: Photogrammetry, polygon modeling, and low poly/high poly baking process. The fortress and its surroundings are modeled using a high-detail point cloud and a high-poly mesh using aerial photogrammetry. The high-poly model was taken as a reference and transferred into a low-poly model as a mesh map, texture, and light characteristics. This allowed the high poly model to operate more efficiently and effectively in game engines. As a result, the study created a detailed and optimized model for the game engines to produce serious games specific to light and texture data, to be used on devices that support mixed reality (MR) technologies.en_US
dc.description.sponsorshipTÜBİTAK
dc.description.sponsorshipIstanbul Teknik Üniversitesi
dc.identifier.doi10.5194/isprs-archives-XLVIII-M-2-2023-1403-2023en_US
dc.identifier.endpage1410en_US
dc.identifier.issn1682-1750en_US
dc.identifier.issueM-2-2023en_US
dc.identifier.scopus2-s2.0-85164717681
dc.identifier.startpage1403en_US
dc.identifier.urihttp://hdl.handle.net/10679/8717
dc.identifier.urihttps://doi.org/10.5194/isprs-archives-XLVIII-M-2-2023-1403-2023
dc.identifier.volume48en_US
dc.language.isoengen_US
dc.publicationstatusPublisheden_US
dc.publisherInternational Society for Photogrammetry and Remote Sensingen_US
dc.relationinfo:turkey/grantAgreement/TUBITAK/122K268
dc.relation.ispartofInternational Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences - ISPRS Archives
dc.relation.publicationcategoryInternational
dc.rightsAttribution 4.0 International*
dc.rightsinfo:eu-repo/semantics/openAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subject.keywordsDigital Heritageen_US
dc.subject.keywordsMixed Realityen_US
dc.subject.keywordsOptimizationen_US
dc.subject.keywordsPhotogrammetryen_US
dc.subject.keywordsSerious Gamingen_US
dc.subject.keywordsYedikule Fortressen_US
dc.titlePhotogrammetric model optimization in digitalization of architectural heritage: Yedikule fortressen_US
dc.typeConference paperen_US
dspace.entity.typePublication
relation.isOrgUnitOfPublication80fb3ddf-fdfb-41dd-b119-5820f277a44a
relation.isOrgUnitOfPublication.latestForDiscovery80fb3ddf-fdfb-41dd-b119-5820f277a44a

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