Publication:
Inquiring the generative capacity of urban abstraction and mapping for first-semester basic design studio

dc.contributor.authorYorgancıoğlu, Derya
dc.contributor.authorGüngör, Beyza Şat
dc.contributor.authorAman, Doğa Dinemis
dc.contributor.departmentFaculty of Architecture and Design
dc.contributor.departmentInterior Architecture and Environmental Design
dc.contributor.ozuauthorYORGANCIOĞLU, Derya
dc.contributor.ozuauthorŞAT, Beyza
dc.contributor.ozuauthorAMAN, Doğa Dinemis
dc.date.accessioned2024-09-24T12:03:38Z
dc.date.available2024-09-24T12:03:38Z
dc.date.issued2023-06-01
dc.description.abstractThe development of students’ critical and creative thinking skills is at the core of the first-semester basic design studio. Students’ perceptual experiences of their environment form the key references of abstraction in this beginning phase. This paper inquires studio approach based on abstraction and mapping as tools for intertwining visual reasoning and bodily experiences in the design process. Focusing on the case study of a basic design studio assignment, the authors analyze the structure, application, and products of the “Urban Abstraction and Mapping” project. The study adopted the case-study method as part of qualitative research approach and dwelled on researchers’ first-hand interaction with a phenomenon within its real-life context, ARCH/MIM101 studios. The findings showed that abstraction and mapping strategies based on students’ bodily experiences in urban contexts raised awareness of design as a generative and iterative research process. Students who were able to reveal and reconstruct the relationship between different forms of knowledge through experiential and conceptual levels of the design process managed to develop heuristic 2D and 3D design strategies. The findings of this study provide a ground for discussions on the effectiveness of teaching/learning methods applied in the introductory level of design education.
dc.description.versionPublisher version
dc.identifier.endpage56
dc.identifier.issn2687-5373
dc.identifier.issue1
dc.identifier.startpage42
dc.identifier.trdizin1180276
dc.identifier.urihttps://hdl.handle.net/10679/10288
dc.identifier.volume5
dc.language.isoen
dc.peerreviewedyes
dc.publicationstatusPublished
dc.publisherNilay Özsavaş Uluçay
dc.rightsopenAccess
dc.rightsAttribution-NonCommercial-ShareAlike 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-sa/4.0/
dc.subjectBasic design
dc.subjectFirst year design studio
dc.subjectAbstraction
dc.subjectUrban mapping
dc.subjectCritical-creative thinking
dc.titleInquiring the generative capacity of urban abstraction and mapping for first-semester basic design studio
dc.typearticle
dspace.entity.typePublication
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relation.isOrgUnitOfPublication.latestForDiscovery3ed4eae2-3955-42a5-a368-e8cff69838a3

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