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Now showing items 11-14 of 14
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
(IEEE, 2022)
Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ...
HTTP adaptive streaming over multiple network interfaces
(The ACM Digital Library, 2020-05)
Enhancing user experience in streaming applications is an important problem. Delivering the best quality possible for the given network conditions is not an easy task. In the case of a streaming client running in a multi-homed ...
When they go high, we go low: low-latency live streaming in dash.js with LoL
(The ACM Digital Library, 2020-05)
Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, ...
Metadata-based user interface design for enhanced content access and viewing
(The ACM Digital Library, 2020-05)
The nature of viewing is changing due to the huge volumes of content being produced including user content generated by amateurs and the proliferation of personalized services. The type of content being produced is not ...
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