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Now showing items 11-20 of 24
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
(ACM, 2022-12-01)
This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and ...
Ottoman women's print network and their creative contribution to print culture in Turkey
(Peter Lang AG, 2022-11-04)
N/A
Quadropong - Conditions for mediating collaborative interaction in a co-located collaborative digital game using multi-display composition
(ACM, 2022-10)
In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative ...
Assessment of learning in child–computer interaction research: A semi-systematic literature review
(Elsevier, 2023-06)
In this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction ...
My Creative World (MCW): Improving creative thinking in elementary school-aged children
(Taylor & Francis, 2023-07-14)
Many training programs have aimed to improve creative thinking abilities in various settings. The study of relevant literature revealed a relatively lower number of creativity programs for children than those developed for ...
The weight of the cinematic landscape in Wim Wenders' road trilogy films
(IGI Global, 2023)
The three films that create Wim Wenders' Road Trilogy (Alice in the Cities, Wrong Move, Kings of the Road) are examples of modern cinema. Even though landscapes occupy an important place in road movies, in Wenders' modern ...
Studying children's object interaction in virtual reality: A manipulative gesture taxonomy for VR hand tracking
(Association for Computing Machinery, 2023-04-19)
In this paper, we propose a taxonomy for the classification of children's gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer ...
Collaboration in co-located collaborative digital games - towards a quadripartite taxonomy
(Association for Computing Machinery, 2023-04-19)
In this paper, we propose a taxonomy for the classification of collaborative interaction situations derived from studying a set of co-located collaborative gameplay sessions. The taxonomy builds on the MDA framework and ...
Developing participatory methods to consider the ethics of emerging technologies for children
(Association for Computing Machinery, 2023-04-19)
This SIG will provide child-computer interaction researchers and practitioners, as well as other interested CHI attendees, an opportunity to discuss topics related to developing participatory methods to consider the ethics ...
MotiCards: Developing designer cards for children’s intrinsic motivation of daily tasks
(ACM, 2023-06)
Intrinsic motivation plays an important role in learning or engagement, and the factors that identifies intrinsic motivation have been insufficiently taken into account at the early stages of technology design for children. ...
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