Publication:
Catching the moment with LoL + in twitch-like low-latency live streaming platforms

dc.contributor.authorBentaleb, A.
dc.contributor.authorAkçay, Mehmet Necmettin
dc.contributor.authorLim, M.
dc.contributor.authorBeğen, Ali Cengiz
dc.contributor.authorZimmermann, R.
dc.contributor.departmentComputer Science
dc.contributor.ozuauthorBEĞEN, Ali Cengiz
dc.contributor.ozugradstudentAkçay, Mehmet Necmettin
dc.date.accessioned2023-08-18T10:31:09Z
dc.date.available2023-08-18T10:31:09Z
dc.date.issued2022
dc.description.abstractOur earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. While LoL was a significant step forward in multi-bitrate low-latency live streaming, further experimentation and testing showed that there was room for improvement in three areas. First, LoL used hard-coded parameters computed from an offline training process in the rate adaptation algorithm and this was seen as a significant barrier in LoL's wide deployment. Second, LoL's objective was to maximize a collective QoE function. Yet, certain use cases have specific objectives besides the singular QoE and this had to be accommodated. Third, the adaptive playback speed control failed to produce satisfying results in some scenarios. Our goal in this paper is to address these areas and make LoL sufficiently robust to deploy. We refer to the enhanced solution as LoL+ which has been integrated to the official dash.js player in v3.2.0.
dc.identifier.doi10.1109/TMM.2021.3079288
dc.identifier.endpage2314
dc.identifier.issn1520-9210
dc.identifier.scopus2-s2.0-85105892186
dc.identifier.startpage2300
dc.identifier.urihttp://hdl.handle.net/10679/8726
dc.identifier.urihttps://doi.org/10.1109/TMM.2021.3079288
dc.identifier.volume24
dc.identifier.wos000793839600007
dc.language.isoeng
dc.peerreviewedyes
dc.publicationstatusPublished
dc.publisherIEEE
dc.relation.ispartofIEEE Transactions on Multimedia
dc.relation.publicationcategoryInternational Refereed Journal
dc.rightsAttribution 4.0 International
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subject.keywordsABR
dc.subject.keywordsAdaptive playback speed
dc.subject.keywordsChunked transfer encoding
dc.subject.keywordsCMAF
dc.subject.keywordsDASH
dc.subject.keywordsHAS
dc.subject.keywordsLow latency
dc.subject.keywordsSOM
dc.titleCatching the moment with LoL + in twitch-like low-latency live streaming platforms
dc.typearticle
dspace.entity.typePublication
relation.isOrgUnitOfPublication85662e71-2a61-492a-b407-df4d38ab90d7
relation.isOrgUnitOfPublication.latestForDiscovery85662e71-2a61-492a-b407-df4d38ab90d7

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