Publication:
Could head motions affect quality when viewing 360° videos?

dc.contributor.authorKara, Burak
dc.contributor.authorAkçay, Mehmet Necmettin
dc.contributor.authorBeğen, Ali Cengiz
dc.contributor.authorAhsan, S.
dc.contributor.authorCurcio, I. D. D.
dc.contributor.authorAksu, E. B.
dc.contributor.departmentComputer Science
dc.contributor.ozuauthorBEĞEN, Ali Cengiz
dc.contributor.ozugradstudentKara, Burak
dc.contributor.ozugradstudentAkçay, Mehmet Necmettin
dc.date.accessioned2023-08-09T10:53:50Z
dc.date.available2023-08-09T10:53:50Z
dc.date.issued2023-04-01
dc.description.abstractMeasuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple surrogate for such experiences at a given time. While this baseline approach has been later augmented by some researchers using pupil and gaze tracking, head tracking has not been considered in enough detail. This article tackles whether head motions can influence the perception of 360° videos. Inspired by the latest research, this article conceptualizes a head-motion-aware metric for measuring viewport quality. A comparative study against existing head-motion-unaware metrics reveals sizeable differences. Motivated by this, we invite the community to research this topic further and substantiate the new metric's validity.en_US
dc.identifier.doi10.1109/MMUL.2022.3215089en_US
dc.identifier.endpage37en_US
dc.identifier.issn1070-986Xen_US
dc.identifier.issue2en_US
dc.identifier.scopus2-s2.0-85140776641
dc.identifier.startpage28en_US
dc.identifier.urihttp://hdl.handle.net/10679/8613
dc.identifier.urihttps://doi.org/10.1109/MMUL.2022.3215089
dc.identifier.volume30en_US
dc.identifier.wos001025467400004
dc.language.isoengen_US
dc.peerreviewedyesen_US
dc.publicationstatusPublisheden_US
dc.publisherIEEEen_US
dc.relation.ispartofIEEE MultiMedia
dc.relation.publicationcategoryInternational Refereed Journal
dc.rightsrestrictedAccess
dc.titleCould head motions affect quality when viewing 360° videos?en_US
dc.typearticleen_US
dspace.entity.typePublication
relation.isOrgUnitOfPublication85662e71-2a61-492a-b407-df4d38ab90d7
relation.isOrgUnitOfPublication.latestForDiscovery85662e71-2a61-492a-b407-df4d38ab90d7

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