Organizational Unit: Communication Design
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ArticlePublication Open Access Designing for children’s reflections in collaborative interaction mediated by technology: A systematic literature review(Interaction Design and Architectures, 2021) Baykal, Gökçe Elif; Torgersson, O.; Eriksson, E.; Communication Design; BAYKAL, Gökçe ElifReflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature review focuses on children’s reflections within the collaborative practices in child-computer interaction research and investigates (1) the link between reflection and collaborative activities, (2) the types of collaborative technologies to scaffold reflection, and (3) the methodological approaches to analyze reflection. We searched the ACM Digital Library, Scopus and ProQuest which resulted in 141 papers that make the link between terms ‘reflection’ and ‘collaboration’ explicit, where only 13 of these involve children as the primary actors of reflection. The results show that this topic is increasingly gaining attention, however, the link between reflection and collaborative interaction remains underdeveloped. The contribution of this study is to provide a theoretical and methodological basis to understand, analyze and support children’s reflections within a collaborative activity through technology.BookPublication Metadata only Church of Chora: Istanbul's Byzantine Marvel(2017) Sarantopoulos, Elias; Communication Design; SARANTOPOULOS, EliasThe Church of Chora book is the most comprehensive digital guide describing some of the oldest and finest surviving Byzantine mosaics and frescoes in the Church of the Holy Saviour (formerly the Kariye Camii and now the Kariye Müzesi) in Chora located in Edirnekapı district, Istanbul, Turkey. The Church of Chora book has been created with such passion and zest, the way I always feel entering the building. The use of interactive maps, voice narrations, and videos greatly improve reader experience. It provides unique and very detailed photographs capturing some of the oldest and finest surviving Byzantine mosaics and frescoes as well as citations and references from the Old and New Testament. It gives readers an opportunity to learn about the life of the Virgin Mary and Jesus Christ among other biblical events. One evidently comes to appreciate the work of Theodoros Metochites, the church’s main instigator. It’s an emotional feeling one gets seeing the grand Byzantine architecture and exquisite detailed work all around the building, delivering a stunning experience for any visitor. You will dive deep into the beautiful depiction of Christianity as this digital guide will educate, entertain, and hopefully bring you to visit Istanbul and see its magnificence.ArticlePublication Metadata only My Creative World (MCW): Improving creative thinking in elementary school-aged children(Taylor & Francis, 2023-07-14) Balci, F.; Baykal, Gökçe Elif; Göksun, T.; Kisbu, Y.; Evren Yantaç, A.; Communication Design; BAYKAL, Gökçe ElifMany training programs have aimed to improve creative thinking abilities in various settings. The study of relevant literature revealed a relatively lower number of creativity programs for children than those developed for adults. The current work introduces a new and comprehensive nine-week long creativity intervention program implemented (out of school-setting) in 8- to 11-year-old children of socioeconomically disadvantaged families in Turkey. The intervention program was organized around four main themes (Persona, Object, Surrounding, Experience) and composed of nine activities: collection making, identity box, building a memory-device, designing an object, sensory mapping, designing a space, visual storytelling, exploring an imaginary planet, and solving a social conflict. Children (n = 159) were randomly assigned to experimental and control groups, and they took the Torrance Tests of Creative Thinking both before and after the intervention. Results showed that children in the experimental group had significantly higher verbal fluency and originality scores at the posttest compared to the control group. These results provide further evidence for the trainability of creativity and introduce a novel, affordable creativity intervention program that is feasible enough to be implemented in and out of the school setting.ReviewPublication Metadata only Assessment of learning in child–computer interaction research: A semi-systematic literature review(Elsevier, 2023-06) Baykal, Gökçe Elif; Eriksson, E.; Torgersson, O.; Communication Design; BAYKAL, Gökçe ElifIn this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child–Computer Interaction (IJCCI). This eventually led to 30 publications that use the word stem ‘learn*’ in title, abstract and keywords being included in the corpus. Based on our analysis of these publications, the results demonstrate that there are three main strands of research approaches, namely quantitative, qualitative and mixed-methods, some of which are design-based. The case studies taking a qualitative approach dominate the field whereas the mixed-methods approach remains low in number. Furthermore, the findings showed that basic characteristics of research design and approaches to the assessment of learning are rarely defined, and that assessment of learning is scarcely operationalized. This affects the methodological rigor and possibility of understanding causality of technology interaction in children's learning. It was also found that only a limited number of works include assessment of learning regarding transfer of learning and controlled groups. The main findings from this review describe the current state-of-the art and address the gaps in CCI research in presenting evidence for learning in children as a desired impact. We conclude with suggestions for future avenues for the assessment of learning in CCI.ArticlePublication Metadata only Ottoman foundations of Turkish typography: A field theory approach(MIT Press, 2018) Özkal, Özlem; Communication Design; ÖZKAL, ÖzlemThis paper examines the formation of the field of typography in the Ottoman Empire from within a field-based perspective. By approaching typography as a strategic action field, it analyzes the typographic environment and its various actors from mid-nineteenth to early twentieth centuries according to the criteria of field formation. Through explicatory historical evidence, it demonstrates that the field of typography was in the process of formation in the late Ottoman period.ArticlePublication Metadata only Invisible to visible: Identifying the emerging communication needs in the 'new normal' through design research(Universidade do Vale do Rio dos Sinos, 2021-01) Orhun, Simge Esin; Yıldırım, Yasemin; Communication Design; YILDIRIM, Yasemin; ORHUN, SimgeThe pandemic, which started at the end of 2019, has affected societies in their own socio-cultural contexts and altered the interactions of human beings through their use of personal spaces and objects. Changes in the design of a wide range of objects varying from small tools to urban furniture are anticipated, as the "new normal" will be fully established in the coming months and years. We believe that each individual is recognized to be affected by a different aspect of pandemic, which yielded the fact that for such cases the paradigm for design may shift to favor user needs more than maintaining usability. This study examined the personal behavioral transformations after the acceptance of "new normal" and the reflections on the design of everyday objects or spaces. We developed a design research method which guided the students, to turn inwards and relate with their needs that arouse in the pandemic period with one selected city narrative found in the novel Invisible Cities, by Italo Calvino. In this method . From the analysis of 17 works based on abductive reasoning, two different categories were obtained: (i) 5 generic cases supported by user scenarios, (ii) 3 groups of artifacts interacted by analogue means.ArticlePublication Metadata only What FabLearn talks about when talking about reflection — A systematic literature review(Elsevier, 2021-06) Baykal, Gökçe Elif; Van Mechelen, M.; Wagner, M.-L.; Eriksson, E.; Communication Design; BAYKAL, Gökçe ElifFabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the term reflection in FabLearn research. With this review, we provide an answer to the questions (1) what reflection means in FabLearn research, (2) how these reflections are stimulated and scaffolded in practice (i.e., teachers/facilitators and students/participants), and (3) what types of concerns or subject matters take place in reflective practices. The review is conducted in FabLearn US and Europe proceedings between 2014–2019, and resulted in 68 papers included in the analysis. The findings show that FabLearn research need to develop solid theoretical groundings and frameworks as guidelines to scaffold students’ reflection, and more in-depth understanding of reflection to investigate and carry out a more comprehensive conceptualization of the term.Conference ObjectPublication Metadata only Digital design literacy in K-9 education: Experiences from pioneer teachers(Association for Computing Machinery, Inc, 2021-06-24) Van Mechelen, M.; Wagner, M.-L.; Baykal, Gökçe Elif; Charlotte Smith, R.; Iversen, O. S. S.; Communication Design; BAYKAL, Gökçe ElifBased on a comprehensive account of digital design literacy, we report from an interview study with pioneer teachers to disclose their experiences from teaching design in formal K-9 education. Unique for the study is that the interviewees were highly qualified K-9 teachers with research-based in-service training in design and more than three years of teaching experience in the area. Our findings suggest that digital design literacy supports children's agency and empowerment in relation to digital technology. Moreover, digital design literacy provides children with four broad competence areas of effective teamwork, contextual inquiry, imagination and creation, and design process navigation. Our study also demonstrates that digital design literacy does not fit seamlessly within the path of conventional school courses. Several structural barriers in formal education such as summative assessments, teacher-roles, failure-prevention and children's lack of experiences with open-ended assignments are reported and discussed in relation to previous studies in child-computer interaction research.Conference ObjectPublication Metadata only Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions(ACM, 2022-12-01) Baykal, Gökçe Elif; Leylekoğlu, Ali; Sezer, Can Bora; İlhan, Işıl Oygür; Communication Design; Industrial Design; BAYKAL, Gökçe Elif; SEZER, Can Bora; OYGÜR İLHAN, Işil; Leylekoğlu, AliThis paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and preliminary results based on a qualitative analysis of children's goal-directed actions as one dimension of gestural input. Based on our early results, we list a set of goal-directed actions as a first stage for developing a manipulative gestural taxonomy. For a more comprehensive view, we suggest a further in-depth investigation of these actions combined with hand and finger kinematics, and outline a number of paths for future research.Conference ObjectPublication Metadata only Integrating architectural approaches in communication design education to improve awareness in affordance design(International Institute of Informatics and Systemics, IIIS, 2017) Orhun, Simge Esin; Communication Design; Callaos, N.; Sanchez, B.; Savoie, M.; Tremante, A.; ORHUN, SimgeThe expansion of the range for the design of products in the field of Communication Design (CoD) calls for new teaching strategies to be sought by educational scholars due to the intense experience of digital natives with the digital tools and technology. In order to equip CoD students with better understanding of the importance affordance design for developing new tools and applications, this paper proposes an educational model that is based on the concepts of the discipline of architecture. By making use of analogical thinking, the formbased aspects of architectural design are adapted to the virtual aspects of communication design and have been applied in the studio design course that focuses on spatial communication between the years of 2009-2012 with 3 different versions of the design brief. Having based the research on a real-life problem, the outcomes reflected the benefits of making use of specialized knowledge of different disciplines in order to solve problems, whose solutions are beyond the scope of one discipline. © by the International Institute of Informatics and Systemics.
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