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dc.contributor.authorEriksson, E.
dc.contributor.authorBaykal, Gökçe Elif
dc.contributor.authorTorgersson, O.
dc.contributor.authorBjork, S.
dc.date.accessioned2023-04-19T08:42:38Z
dc.date.available2023-04-19T08:42:38Z
dc.date.issued2021
dc.identifier.isbn978-1-4503-8476-6
dc.identifier.urihttp://hdl.handle.net/10679/8129
dc.identifier.urihttps://dl.acm.org/doi/10.1145/3461778.3462023
dc.description.abstractIn this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. First, we did a horizontal analysis of 16 game instances with 31 corresponding gameplay design patterns (GDP), followed by a vertical analysis of 89 GDPs occurring in the description of the GDP Cooperation. Through inductive analysis, we have identified four perspectives with corresponding dimensions that span the CoCe design space. By applying the CoCe design space with game instances, we illustrate how it can be used both as an analytic tool for analysis of games and also as a generative tool in the design or re-design of cooperative games that use multi-display composition.en_US
dc.description.sponsorshipAarhus Universitets Forskningsfond
dc.language.isoengen_US
dc.publisherACMen_US
dc.relation.ispartofDIS '21: Designing Interactive Systems Conference 2021
dc.rightsrestrictedAccess
dc.titleThe CoCe design space: Exploring the design space for co-located collaborative games that use multi-display compositionen_US
dc.typeConference paperen_US
dc.publicationstatusPublisheden_US
dc.contributor.departmentÖzyeğin University
dc.contributor.authorID(ORCID 0000-0002-3740-1057 & YÖK ID 328406) Baykal, Gökçe Elif
dc.contributor.ozuauthorBaykal, Gökçe Elif
dc.identifier.startpage718en_US
dc.identifier.endpage733en_US
dc.identifier.wosWOS:000747486000053
dc.identifier.doi10.1145/3461778.3462023en_US
dc.subject.keywordsCollaboration;en_US
dc.subject.keywordsDesign spaceen_US
dc.subject.keywordsGame designen_US
dc.subject.keywordsGameplay design patternsen_US
dc.subject.keywordsIntermediate-level knowledgeen_US
dc.identifier.scopusSCOPUS:2-s2.0-85110061673
dc.relation.publicationcategoryConference Paper - International - Institutional Academic Staff


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