Publication:
A journey towards fully immersive media access

dc.contributor.authorTimmerer, C.
dc.contributor.authorBeğen, Ali Cengiz
dc.contributor.departmentComputer Science
dc.contributor.ozuauthorBEĞEN, Ali Cengiz
dc.date.accessioned2020-09-11T07:30:06Z
dc.date.available2020-09-11T07:30:06Z
dc.date.issued2019
dc.description.abstractUniversal media access (UMA) as proposed almost two decades ago is now reality. We can generate, distribute, share, and consume any media content, anywhere, anytime, and with/on any device. A technical breakthrough was the adaptive streaming over HTTP resulting in the standardization of MPEG Dynamic Adaptive Streaming over HTTP (DASH), which is now successfully deployed in a plethora of environments. The next big thing in adaptive media streaming is virtual reality applications, and specifically, omnidirectional (360-degree) media streaming, which is currently built on top of the existing adaptive streaming ecosystems. This tutorial provides a detailed overview of adaptive streaming of both traditional and omnidirectional media. The tutorial focuses on the basic principles and paradigms for adaptive streaming as well as on already deployed content generation, distribution, and consumption workflows. Additionally, the tutorial provides insights into standards and emerging technologies in the adaptive streaming space. Finally, the tutorial includes the latest approaches for immersive media streaming enabling six Degrees of Freedom (6DoF) DASH through Point Cloud Compression (PCC) and concludes with open research issues and industry efforts in this domain.en_US
dc.description.sponsorshipAustrian Research Promotion Agency (FFG) under the Next Generation Video Streaming project "PROMETHEUS ; Christian Doppler Research Association (CDG) under the "ATHENA" project
dc.identifier.doi10.1145/3343031.3350543en_US
dc.identifier.endpage2705en_US
dc.identifier.isbn978-145036889-6
dc.identifier.scopus2-s2.0-85074841608
dc.identifier.startpage2703en_US
dc.identifier.urihttp://hdl.handle.net/10679/6939
dc.identifier.urihttps://doi.org/10.1145/3343031.3350543
dc.identifier.wos000509743400357
dc.language.isoengen_US
dc.publicationstatusPublisheden_US
dc.relation.ispartofMM '19: Proceedings of the 27th ACM International Conference on Multimedia
dc.relation.publicationcategoryInternational
dc.rightsrestrictedAccess
dc.subject.keywordsOmnidirectional mediaen_US
dc.subject.keywordsHTTP adaptive streamingen_US
dc.subject.keywordsOver-the-top videoen_US
dc.subject.keywords360-degree videoen_US
dc.subject.keywordsVirtual realityen_US
dc.subject.keywordsImmersive media accessen_US
dc.titleA journey towards fully immersive media accessen_US
dc.typeconferenceObjecten_US
dspace.entity.typePublication
relation.isOrgUnitOfPublication85662e71-2a61-492a-b407-df4d38ab90d7
relation.isOrgUnitOfPublication.latestForDiscovery85662e71-2a61-492a-b407-df4d38ab90d7

Files

License bundle

Now showing 1 - 1 of 1
Placeholder
Name:
license.txt
Size:
1.45 KB
Format:
Item-specific license agreed upon to submission
Description:

Collections