Publication:
Benchmarking the second edition of the omnidirectional media format standard

dc.contributor.authorKara, Burak
dc.contributor.authorAkçay, Mehmet Necmettin
dc.contributor.authorBeğen, Ali Cengiz
dc.contributor.authorAhsan, S.
dc.contributor.authorCurcio, I. D. D.
dc.contributor.authorKammachi-Sreedhar, K.
dc.contributor.authorAksu, E.
dc.contributor.departmentComputer Science
dc.contributor.ozuauthorBEĞEN, Ali Cengiz
dc.contributor.ozugradstudentKara, Burak
dc.contributor.ozugradstudentAkçay, Mehmet Necmettin
dc.date.accessioned2023-08-04T07:56:45Z
dc.date.available2023-08-04T07:56:45Z
dc.date.issued2022
dc.description.abstractOmnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. The second edition kept all the features defined in the first OMAF edition while introducing some new ones, such as overlays and multi-viewpoints. OMAF v2's Tile Index Segments that contain metadata to track fragment data per segment and quality levels create a bandwidth overhead. During the OMAF v2 standardization, multiple methods for the track fragment run representation were studied to deal with this overhead. This paper presents the implementation of one of these methods, the compressed box method using the DEFLATE algorithm (OMAF v2*). It also provides comprehensive test results of OMAF v1, OMAF v2 and OMAF v2∗ with various combinations of three tile grids (6x4, 8x6 and 12x8), three segment durations (300 ms, 900 ms and 3 s), two videos (RollerCoaster and Timelapse), two bitrate groups (each group with four different bitrates) and two HTTP versions (HTTP/1.1 and H2).en_US
dc.identifier.doi10.1109/ISM55400.2022.00038en_US
dc.identifier.endpage176en_US
dc.identifier.isbn978-166547172-5
dc.identifier.scopus2-s2.0-85147545544
dc.identifier.startpage173en_US
dc.identifier.urihttp://hdl.handle.net/10679/8565
dc.identifier.urihttps://doi.org/10.1109/ISM55400.2022.00038
dc.identifier.wos000964457800032
dc.language.isoengen_US
dc.publicationstatusPublisheden_US
dc.publisherIEEEen_US
dc.relation.ispartof2022 IEEE International Symposium on Multimedia (ISM)
dc.relation.publicationcategoryInternational
dc.rightsrestrictedAccess
dc.subject.keywords360° videoen_US
dc.subject.keywordsAdaptive streamingen_US
dc.subject.keywordsOMAFen_US
dc.subject.keywordsTiled mediaen_US
dc.subject.keywordsVRen_US
dc.titleBenchmarking the second edition of the omnidirectional media format standarden_US
dc.typeconferenceObjecten_US
dspace.entity.typePublication
relation.isOrgUnitOfPublication85662e71-2a61-492a-b407-df4d38ab90d7
relation.isOrgUnitOfPublication.latestForDiscovery85662e71-2a61-492a-b407-df4d38ab90d7

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