Publication:
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions

dc.contributor.authorBaykal, Gökçe Elif
dc.contributor.authorLeylekoğlu, Ali
dc.contributor.authorSezer, Can Bora
dc.contributor.authorİlhan, Işıl Oygür
dc.contributor.departmentCommunication Design
dc.contributor.departmentIndustrial Design
dc.contributor.ozuauthorBAYKAL, Gökçe Elif
dc.contributor.ozuauthorSEZER, Can Bora
dc.contributor.ozuauthorOYGÜR İLHAN, Işil
dc.contributor.ozugradstudentLeylekoğlu, Ali
dc.date.accessioned2023-06-02T10:24:23Z
dc.date.available2023-06-02T10:24:23Z
dc.date.issued2022-12-01
dc.description.abstractThis paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and preliminary results based on a qualitative analysis of children's goal-directed actions as one dimension of gestural input. Based on our early results, we list a set of goal-directed actions as a first stage for developing a manipulative gestural taxonomy. For a more comprehensive view, we suggest a further in-depth investigation of these actions combined with hand and finger kinematics, and outline a number of paths for future research.
dc.identifier.doi10.1145/3565970.3567707
dc.identifier.isbn978-145039948-7
dc.identifier.scopus2-s2.0-85144020824
dc.identifier.urihttp://hdl.handle.net/10679/8356
dc.identifier.urihttps://doi.org/10.1145/3565970.3567707
dc.language.isoeng
dc.publicationstatusPublished
dc.publisherACM
dc.relation.ispartofSUI '22: Proceedings of the 2022 ACM Symposium on Spatial User Interaction
dc.relation.publicationcategoryInternational
dc.rightsrestrictedAccess
dc.subject.keywordsChild-computer interaction
dc.subject.keywordsHand tracking
dc.subject.keywordsObject interaction
dc.subject.keywordsSpatial thinking
dc.subject.keywordsVirtual Reality
dc.titleStudying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
dc.typeconferenceObject
dc.type.subtypeConference paper
dspace.entity.typePublication
relation.isOrgUnitOfPublication655941d8-8a1f-42a7-8db3-1c46e56787c2
relation.isOrgUnitOfPublication9130e450-344f-4243-a043-71d76b045c32
relation.isOrgUnitOfPublication.latestForDiscovery655941d8-8a1f-42a7-8db3-1c46e56787c2

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