Search
Now showing items 51-60 of 63
Could head motions affect quality when viewing 360° videos?
(IEEE, 2023-04-01)
Measuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple ...
Meta reinforcement learning for rate adaptation
(IEEE, 2023)
Adaptive bitrate (ABR) schemes enable streaming clients to adapt to time-varying network/device conditions to achieve a stall-free viewing experience. Most ABR schemes use manually tuned heuristics or learning-based methods. ...
Media over QUIC: Initial testing, findings and results
(ACM, 2023-06-08)
With its advantages over TCP, QUIC created a new field for developing media-Aware low-latency delivery solutions. The problem space is being examined by the new Media over QUIC (moq) working group in the IETF. In this ...
BoB: Bandwidth prediction for real-time communications using heuristic and reinforcement learning
(IEEE, 2023)
Bandwidth prediction is critical in any Real-time Communication (RTC) service or application. This component decides how much media data can be sent in real time. Subsequently, the video and audio encoder dynamically adapts ...
Evaluating the performance of apple’s low-latency HLS
(IEEE, 2020-09-21)
In its annual developers conference in June 2019, Apple has announced a backwards-compatible extension to its popular HTTP Live Streaming (HLS) protocol to enable low-latency live streaming. This extension offers new ...
HTTP adaptive streaming over multiple network interfaces
(The ACM Digital Library, 2020-05)
Enhancing user experience in streaming applications is an important problem. Delivering the best quality possible for the given network conditions is not an easy task. In the case of a streaming client running in a multi-homed ...
When they go high, we go low: low-latency live streaming in dash.js with LoL
(The ACM Digital Library, 2020-05)
Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, ...
Metadata-based user interface design for enhanced content access and viewing
(The ACM Digital Library, 2020-05)
The nature of viewing is changing due to the huge volumes of content being produced including user content generated by amateurs and the proliferation of personalized services. The type of content being produced is not ...
From capturing to rendering: Volumetric media delivery with six degrees of freedom
(IEEE, 2020-10)
Technological improvements are rapidly advancing holographic-type content distribution. Significant research efforts have been made to meet the low latency and high bandwidth requirements set forward by interactive ...
Objective and subjective QoE evaluation for adaptive point cloud streaming
(IEEE, 2020-05)
Volumetric media has the potential to provide the six degrees of freedom (6DoF) required by truly immersive media. However, achieving 6DoF requires ultra-high bandwidth transmissions, which real-world wide area networks ...
Share this page