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dc.contributor.authorHamurcu, A.
dc.contributor.authorTimur, Şebnem
dc.contributor.authorRizvanoglu, K.
dc.date.accessioned2024-01-26T13:24:50Z
dc.date.available2024-01-26T13:24:50Z
dc.date.issued2023-12-01
dc.identifier.issn1939-1382en_US
dc.identifier.urihttp://hdl.handle.net/10679/9106
dc.identifier.urihttps://ieeexplore.ieee.org/document/10268994
dc.description.abstractVirtual reality (VR) technology has been commercially and economically accessible to industrial designers for the past seven years, following the introduction of VR glasses and headsets, e.g., the HTC Vive and the Oculus Rift, in 2016. However, despite the growing popularity of VR implementations in education, it remains unclear to what extent industrial design (ID) students and instructors will adopt this technology. Hence, this article discusses the limited adoption of VR technology in ID education based on the analysis of qualitative data obtained from ID students and instructors, specifically their perspectives on integrating VR into the education process. The dataset comprises written and verbal expressions obtained through an online form and a group discussion session. The findings obtained from the analysis conducted through the content analysis approach suggest that both ID students and instructors harbor concerns regarding the incorporation of VR technology in ID education. These reservations primarily revolve around the potential adverse impacts of VR usage on students' skill development in terms of manual dexterity and material knowledge, as well as the effectiveness of its implementation within the context of ID education.en_US
dc.description.sponsorshipTurkish Council of Higher Education
dc.language.isoengen_US
dc.publisherIEEEen_US
dc.relation.ispartofIEEE Transactions on Learning Technologies
dc.rightsrestrictedAccess
dc.titleA study on the adoption of virtual reality in industrial design educationen_US
dc.typeArticleen_US
dc.peerreviewedyesen_US
dc.publicationstatusPublisheden_US
dc.contributor.departmentÖzyeğin University
dc.contributor.authorID(ORCID 0000-0003-2919-7364 & YÖK ID 151723) Timur, Şebnem
dc.contributor.ozuauthorTimur, Şebnem
dc.identifier.volume16en_US
dc.identifier.issue6en_US
dc.identifier.startpage900en_US
dc.identifier.endpage913en_US
dc.identifier.wosWOS:001128450800001
dc.identifier.doi10.1109/TLT.2023.3321292en_US
dc.subject.keywordsIndustrial design (ID) educationen_US
dc.subject.keywordsLearning environmentsen_US
dc.subject.keywordsLearning technologiesen_US
dc.subject.keywordsVirtual reality (VR)en_US
dc.identifier.scopusSCOPUS:2-s2.0-85181164452
dc.relation.publicationcategoryArticle - International Refereed Journal - Institutional Academic Staff


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