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dc.contributor.authorAliyari, H.
dc.contributor.authorGolabi, S.
dc.contributor.authorSahraei, H.
dc.contributor.authorDaliri, M. R.
dc.contributor.authorMinaei-Bidgoli, B.
dc.contributor.authorTadayyonıahrab, Hamed
dc.contributor.authorKazemi, M.
dc.date.accessioned2023-06-21T06:23:45Z
dc.date.available2023-06-21T06:23:45Z
dc.date.issued2022-07
dc.identifier.issn0365-3439en_US
dc.identifier.urihttp://hdl.handle.net/10679/8448
dc.identifier.urihttps://archrazi.areeo.ac.ir/article_126855.html
dc.description.abstractVideo games have significant and diverse effects on stress and cognitive systems based on the game style. The effect of this media on the central nervous system is significant because of its repetition. Nowadays, video games have become an important part of human life at different ages, and therefore, assessing their effects (good and bad) on stress factors, cognition, and behavior can be an important help in understanding the nature of these games and managing their impact on humans. Consequently, this study aimed to investigate the effect of a puzzle game on the player's stress and cognitive indicators in neuropsychological, biochemical, and electrophysiological approaches. A total of 44 participants were entered into the study and randomly assigned to control and experimental groups. Our interventions were watching (control group) and playing (experimental group) the game. Salivary biomarkers (cortisol and alpha-amylase) were measured using the enzyme-linked immunosorbent assay method. Electrophysiological assessment of attention and stress was performed using electroencephalography. Neuropsychological assessments for the evaluation of mental health, mental fatigue, sustained attention, and reaction time were conducted using paced auditory serial addition test. All tests were administered before and after the interventions. The findings revealed that the salivary cortisol and alpha-amylase significantly reduced after playing the game. There were significantly higher levels of attention after playing the game. Mental health and sustained attention significantly increased after game playing. It can conclude that puzzle-style computer games can strengthen and empower the perceptual-cognitive system and suppress the stress system of players. Therefore, they can be used purposefully as a positive cognitive therapy approach.en_US
dc.description.sponsorshipBaqiyatallah University of Medical Sciences and Presidential Soft and Identity Technologies Headquarters ; Baqiyatallah University of Medical Sciences
dc.language.isoengen_US
dc.publisherRazi Vaccine and Serum Research Instituteen_US
dc.relation.ispartofArchives of Razi Institute
dc.rightsAttribution 4.0 International*
dc.rightsopenAccess
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.titleEvaluation of stress and cognition indicators in a puzzle game: Neuropsychological, biochemical and electrophysiological approachesen_US
dc.typeArticleen_US
dc.description.versionPublisher versionen_US
dc.peerreviewedyesen_US
dc.publicationstatusPublisheden_US
dc.contributor.departmentÖzyeğin University
dc.identifier.volume77en_US
dc.identifier.issue4en_US
dc.identifier.startpage1405en_US
dc.identifier.endpage1411en_US
dc.identifier.doi10.22092/ARI.2021.356500.1855en_US
dc.subject.keywordsCognitionen_US
dc.subject.keywordsElectroencephalogramen_US
dc.subject.keywordsPASATen_US
dc.subject.keywordsPuzzle gamesen_US
dc.subject.keywordsStressen_US
dc.identifier.scopusSCOPUS:2-s2.0-85133664659
dc.contributor.ozugradstudentTadayyonıahrab, Hamed
dc.relation.publicationcategoryArticle - International Refereed Journal - Institutional PhD Student


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