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Automated objective and subjective evaluation of HTTP adaptive streaming systems
(IEEE, 2018-06-26)
Streaming audio and video content currently accounts for the majority of the internet traffic and is typically deployed over the top of the existing infrastructure. We are facing the challenge of a plethora of media players ...
A journey towards fully immersive media access
(2019)
Universal media access (UMA) as proposed almost two decades ago is now reality. We can generate, distribute, share, and consume any media content, anywhere, anytime, and with/on any device. A technical breakthrough was the ...
Want to play DASH?: a game theoretic approach for adaptive streaming over HTTP
(Association for Computing Machinery, Inc, 2018-06-12)
In streaming media, it is imperative to deliver a good viewer experience to preserve customer loyalty. Prior research has shown that this is rather difficult when shared Internet resources struggle to meet the demand from ...
HTTP adaptive streaming over multiple network interfaces
(The ACM Digital Library, 2020-05)
Enhancing user experience in streaming applications is an important problem. Delivering the best quality possible for the given network conditions is not an easy task. In the case of a streaming client running in a multi-homed ...
Objective and subjective QoE evaluation for adaptive point cloud streaming
(IEEE, 2020-05)
Volumetric media has the potential to provide the six degrees of freedom (6DoF) required by truly immersive media. However, achieving 6DoF requires ultra-high bandwidth transmissions, which real-world wide area networks ...
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