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Now showing items 11-20 of 20
Benchmarking the second edition of the omnidirectional media format standard
(IEEE, 2022)
Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. ...
Automated adaptive playback for encoder-adjudicated live sports
(IEEE, 2022)
In low-latency live streaming, it is not easy to simultaneously avoid stalls and maintain low latency. The trade-off needs to be decided in real time. One of the best tools for controlling the buffer level (hence, the ...
Rate-adaptive streaming of 360-degree videos with head-motion-aware viewport margins
(IEEE, 2022)
Efficient use of available bandwidth is vital when streaming 360-degree videos as users rarely have enough bandwidth for a pleasant experience. A promising solution is the combination of viewport-dependent streaming using ...
Marrying WebRTC and DASH for Interactive Streaming
(ACM, 2022-03-17)
WebRTC is a set of W3C and IETF standards that allows the delivery of real-time content to users, with an end-to-end latency of under half a second. Support for WebRTC is built into all modern browsers across desktop and ...
Evaluating the performance of apple’s low-latency HLS
(IEEE, 2020-09-21)
In its annual developers conference in June 2019, Apple has announced a backwards-compatible extension to its popular HTTP Live Streaming (HLS) protocol to enable low-latency live streaming. This extension offers new ...
HTTP adaptive streaming over multiple network interfaces
(The ACM Digital Library, 2020-05)
Enhancing user experience in streaming applications is an important problem. Delivering the best quality possible for the given network conditions is not an easy task. In the case of a streaming client running in a multi-homed ...
When they go high, we go low: low-latency live streaming in dash.js with LoL
(The ACM Digital Library, 2020-05)
Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, ...
Metadata-based user interface design for enhanced content access and viewing
(The ACM Digital Library, 2020-05)
The nature of viewing is changing due to the huge volumes of content being produced including user content generated by amateurs and the proliferation of personalized services. The type of content being produced is not ...
From capturing to rendering: Volumetric media delivery with six degrees of freedom
(IEEE, 2020-10)
Technological improvements are rapidly advancing holographic-type content distribution. Significant research efforts have been made to meet the low latency and high bandwidth requirements set forward by interactive ...
Objective and subjective QoE evaluation for adaptive point cloud streaming
(IEEE, 2020-05)
Volumetric media has the potential to provide the six degrees of freedom (6DoF) required by truly immersive media. However, achieving 6DoF requires ultra-high bandwidth transmissions, which real-world wide area networks ...
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