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Implementation of SAND architecture Using SDN
(IEEE, 2018)
The server and network-assisted DASH (SAND) concept aims to increase the performance of Dynamic Adaptive Streaming over HTTP (DASH) systems. As being one of the future Internet technologies, SDN provides advantages to ...
Improving server and client-side algorithms for adaptive streaming of non-immersive and immersive media
(The ACM Digital Library,, 2021)
HTTP adaptive streaming is a technique widely used in the internet today to stream live and on-demand content. Server and client-side algorithms play an important role in achieving a better user experience in terms of ...
Common media client data (CMCD): Initial findings
(Association for Computing Machinery, Inc, 2021-07-16)
In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ...
Content-aware playback speed control for low-latency live streaming of sports
(The ACM Digital Library, 2021)
There are two main factors that determine the viewer experience during the live streaming of sports content: latency and stalls. Latency should be low and stalls should not occur. Yet, these two factors work against each ...
Head-motion-aware viewport margins for improving user experience in immersive video
(ACM, 2022-01-10)
Viewport-dependent delivery (VDD) is a technique to save network resources during the transmission of immersive videos. However, it results in a non-zero motion-to-high-quality delay (MTHQD), which is the delta time from ...
Adaptive streaming of content-aware-encoded videos in dash.js
(IEEE, 2022-05)
In Hypertext Transfer Protocol (HTTP) adaptive streaming, the client makes rate adaptation decisions based on the measured network bandwidth and buffer fullness. This simplifies the adaptation logic; however, it often ...
The benefits of server hinting when DASHing or HLSing
(ACM, 2022-03-17)
Streaming clients almost always compete for the available bandwidth and server capacity. Not every client's playback buffer conditions will be the same, though, nor should be the priority with which the server processes ...
Benchmarking the second edition of the omnidirectional media format standard
(IEEE, 2022)
Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. ...
Automated adaptive playback for encoder-adjudicated live sports
(IEEE, 2022)
In low-latency live streaming, it is not easy to simultaneously avoid stalls and maintain low latency. The trade-off needs to be decided in real time. One of the best tools for controlling the buffer level (hence, the ...
Marrying WebRTC and DASH for Interactive Streaming
(ACM, 2022-03-17)
WebRTC is a set of W3C and IETF standards that allows the delivery of real-time content to users, with an end-to-end latency of under half a second. Support for WebRTC is built into all modern browsers across desktop and ...
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