Browsing Computer Science by Subject "VR"
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Benchmarking the second edition of the omnidirectional media format standard
(IEEE, 2022)Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. ... -
Head-motion-aware viewport margins for improving user experience in immersive video
(ACM, 2022-01-10)Viewport-dependent delivery (VDD) is a technique to save network resources during the transmission of immersive videos. However, it results in a non-zero motion-to-high-quality delay (MTHQD), which is the delta time from ... -
Improving server and client-side algorithms for adaptive streaming of non-immersive and immersive media
(The ACM Digital Library,, 2021)HTTP adaptive streaming is a technique widely used in the internet today to stream live and on-demand content. Server and client-side algorithms play an important role in achieving a better user experience in terms of ...
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