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Quickly starting media streams using QUIC
(Association for Computing Machinery, Inc, 2018-06-12)
Originally proposed by Google, QUIC is a low-latency transport protocol currently being developed and specified in the IETF. QUIC's low-latency, improved congestion control, multiplexing features are promising and may help ...
Common media client data (CMCD): Initial findings
(Association for Computing Machinery, Inc, 2021-07-16)
In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ...
Take the red pill for H3 and see how deep the rabbit hole goes
(ACM, 2022-03-17)
With the introduction of HTTP/3 (H3) and QUIC at its core, there is an expectation of significant improvements in Web-based secure object delivery. As HTTP is a central protocol to the current adaptive streaming methods ...
The benefits of server hinting when DASHing or HLSing
(ACM, 2022-03-17)
Streaming clients almost always compete for the available bandwidth and server capacity. Not every client's playback buffer conditions will be the same, though, nor should be the priority with which the server processes ...
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
(IEEE, 2022)
Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ...
Common media server data (CMSD) - update on implementations and validation of key use cases
(ACM, 2023-06-16)
The CTA-5006 (Common Media Server Data, CMSD) specification establishes a uniform method for media servers to exchange data with each media object response. The aim is to enhance distribution efficiency, performance, and ...
Dynamic CDN switching - dash-if content steering in dash.js
(ACM, 2023-06-16)
This paper overviews the content steering specification currently being developed in DASH Industry Forum and first implemented in the dash.js reference player.
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