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Quickly starting media streams using QUIC
(Association for Computing Machinery, Inc, 2018-06-12)
Originally proposed by Google, QUIC is a low-latency transport protocol currently being developed and specified in the IETF. QUIC's low-latency, improved congestion control, multiplexing features are promising and may help ...
Guest editorial trustworthiness in social multimedia analytics and delivery
(IEEE, 2019-03)
The papers in this special issue focus on trustworthiness in multimedia communications. Recently, social multimedia content is being delivered to users with a high quality of experience (QoE) with the advance of multimedia ...
Common media client data (CMCD): Initial findings
(Association for Computing Machinery, Inc, 2021-07-16)
In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ...
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
(IEEE, 2022)
Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ...
BoB: Bandwidth prediction for real-time communications using heuristic and reinforcement learning
(IEEE, 2023)
Bandwidth prediction is critical in any Real-time Communication (RTC) service or application. This component decides how much media data can be sent in real time. Subsequently, the video and audio encoder dynamically adapts ...
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