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Common media client data (CMCD): Initial findings
(Association for Computing Machinery, Inc, 2021-07-16)
In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ...
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
(IEEE, 2022)
Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ...
BoB: Bandwidth prediction for real-time communications using heuristic and reinforcement learning
(IEEE, 2023)
Bandwidth prediction is critical in any Real-time Communication (RTC) service or application. This component decides how much media data can be sent in real time. Subsequently, the video and audio encoder dynamically adapts ...
When they go high, we go low: low-latency live streaming in dash.js with LoL
(The ACM Digital Library, 2020-05)
Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, ...
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