Search
Now showing items 1-10 of 10
Improving server and client-side algorithms for adaptive streaming of non-immersive and immersive media
(The ACM Digital Library,, 2021)
HTTP adaptive streaming is a technique widely used in the internet today to stream live and on-demand content. Server and client-side algorithms play an important role in achieving a better user experience in terms of ...
Common media client data (CMCD): Initial findings
(Association for Computing Machinery, Inc, 2021-07-16)
In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ...
Content-aware playback speed control for low-latency live streaming of sports
(The ACM Digital Library, 2021)
There are two main factors that determine the viewer experience during the live streaming of sports content: latency and stalls. Latency should be low and stalls should not occur. Yet, these two factors work against each ...
Benchmarking the second edition of the omnidirectional media format standard
(IEEE, 2022)
Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. ...
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
(IEEE, 2022)
Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ...
Quality upshifting with auxiliary I-Frame splicing
(IEEE, 2023)
This paper introduces the Auxiliary I-Frame Splicing method to reduce bandwidth waste in adaptive streaming. This method involves fetching a high-quality I-frame and splicing it into the already downloaded low-quality ...
Could head motions affect quality when viewing 360° videos?
(IEEE, 2023-04-01)
Measuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple ...
BoB: Bandwidth prediction for real-time communications using heuristic and reinforcement learning
(IEEE, 2023)
Bandwidth prediction is critical in any Real-time Communication (RTC) service or application. This component decides how much media data can be sent in real time. Subsequently, the video and audio encoder dynamically adapts ...
Evaluating the performance of apple’s low-latency HLS
(IEEE, 2020-09-21)
In its annual developers conference in June 2019, Apple has announced a backwards-compatible extension to its popular HTTP Live Streaming (HLS) protocol to enable low-latency live streaming. This extension offers new ...
When they go high, we go low: low-latency live streaming in dash.js with LoL
(The ACM Digital Library, 2020-05)
Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, ...
Share this page