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Now showing items 21-30 of 39
Common media client data (CMCD): Initial findings
(Association for Computing Machinery, Inc, 2021-07-16)
In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ...
Content-aware playback speed control for low-latency live streaming of sports
(The ACM Digital Library, 2021)
There are two main factors that determine the viewer experience during the live streaming of sports content: latency and stalls. Latency should be low and stalls should not occur. Yet, these two factors work against each ...
COSMOS on steroids: a Cheap detector for cheapfakes
(The ACM Digital Library, 2021)
The growing prevalence of visual disinformation has become an important problem to solve nowadays. Cheapfake is a new term used for the altered media generated by non-AI techniques. In their recent COSMOS work, the authors ...
Road to salvation: Streaming clients and content delivery networks working together
(IEEE, 2021-11-01)
Streaming media has truly become one of the most popular applications on the Internet. Viewers are spoiled for choice, and content providers compete to provide the best viewer experience. Traditionally, it has been challenging ...
Want to play DASH?: a game theoretic approach for adaptive streaming over HTTP
(Association for Computing Machinery, Inc, 2018-06-12)
In streaming media, it is imperative to deliver a good viewer experience to preserve customer loyalty. Prior research has shown that this is rather difficult when shared Internet resources struggle to meet the demand from ...
Data-driven bandwidth prediction models and automated model selection for low latency
(IEEE, 2021)
Today's HTTP adaptive streaming solutions use a variety of algorithms to measure the available network bandwidth and predict its future values. Bandwidth prediction, which is already a difficult task, must be more accurate ...
Benchmarking the second edition of the omnidirectional media format standard
(IEEE, 2022)
Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. ...
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
(IEEE, 2022)
Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ...
Quality upshifting with auxiliary I-Frame splicing
(IEEE, 2023)
This paper introduces the Auxiliary I-Frame Splicing method to reduce bandwidth waste in adaptive streaming. This method involves fetching a high-quality I-frame and splicing it into the already downloaded low-quality ...
Could head motions affect quality when viewing 360° videos?
(IEEE, 2023-04-01)
Measuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple ...
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