Browsing Computer Science by Subject "Virtual reality"
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A journey towards fully immersive media access
(2019)Universal media access (UMA) as proposed almost two decades ago is now reality. We can generate, distribute, share, and consume any media content, anywhere, anytime, and with/on any device. A technical breakthrough was the ... -
Rate-adaptive streaming of 360-degree videos with head-motion-aware viewport margins
(IEEE, 2022)Efficient use of available bandwidth is vital when streaming 360-degree videos as users rarely have enough bandwidth for a pleasant experience. A promising solution is the combination of viewport-dependent streaming using ...
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