Browsing Communication Design by Title
Now showing items 22-26 of 26
-
Scaffolding preschool children's upcycling experiences through free vs. guided play activities
(ACM, 2022-05-30)Waste management is becoming more important than ever before and teaching children about recycling and upcycling from early ages can be fun and rewarding. This study aims at engaging preschool children in upcycling activities ... -
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
(ACM, 2022-12-01)This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and ... -
Studying children's object interaction in virtual reality: A manipulative gesture taxonomy for VR hand tracking
(Association for Computing Machinery, 2023-04-19)In this paper, we propose a taxonomy for the classification of children's gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer ... -
The weight of the cinematic landscape in Wim Wenders' road trilogy films
(IGI Global, 2023)The three films that create Wim Wenders' Road Trilogy (Alice in the Cities, Wrong Move, Kings of the Road) are examples of modern cinema. Even though landscapes occupy an important place in road movies, in Wenders' modern ... -
What FabLearn talks about when talking about reflection — A systematic literature review
(Elsevier, 2021-06)FabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the ...
Share this page