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Digital design literacy in K-9 education: Experiences from pioneer teachers
(Association for Computing Machinery, Inc, 2021-06-24)
Based on a comprehensive account of digital design literacy, we report from an interview study with pioneer teachers to disclose their experiences from teaching design in formal K-9 education. Unique for the study is that ...
Designing for children’s reflections in collaborative interaction mediated by technology: A systematic literature review
(Interaction Design and Architectures, 2021)
Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature review focuses on ...
The CoCe design space: Exploring the design space for co-located collaborative games that use multi-display composition
(ACM, 2021)
In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. ...
What FabLearn talks about when talking about reflection — A systematic literature review
(Elsevier, 2021-06)
FabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the ...
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
(ACM, 2022-12-01)
This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and ...
Quadropong - Conditions for mediating collaborative interaction in a co-located collaborative digital game using multi-display composition
(ACM, 2022-10)
In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative ...
Assessment of learning in child–computer interaction research: A semi-systematic literature review
(Elsevier, 2023-06)
In this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction ...
My Creative World (MCW): Improving creative thinking in elementary school-aged children
(Taylor & Francis, 2023-07-14)
Many training programs have aimed to improve creative thinking abilities in various settings. The study of relevant literature revealed a relatively lower number of creativity programs for children than those developed for ...
Studying children's object interaction in virtual reality: A manipulative gesture taxonomy for VR hand tracking
(Association for Computing Machinery, 2023-04-19)
In this paper, we propose a taxonomy for the classification of children's gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer ...
Collaboration in co-located collaborative digital games - towards a quadripartite taxonomy
(Association for Computing Machinery, 2023-04-19)
In this paper, we propose a taxonomy for the classification of collaborative interaction situations derived from studying a set of co-located collaborative gameplay sessions. The taxonomy builds on the MDA framework and ...
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