Communication Design
Recent Submissions
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Collective co-design activities with children for designing classroom robots
(ACM, 2023-11)In order to design classroom robots that meet children's expectations, it may be useful to involve children in the design process. In this paper, we propose a suite of activities that can be utilized collectively to help ... -
Anti-vaccination in the post-truth era: Who will we trust?
(IGI Global, 2023-12-18)Science denialism, or the decline/loss of trust in scientific knowledge, is related to losing the value of truth as a phenomenon, the post-truth era is a period in which truth is devalued and fluid. This study reveals the ... -
Developing participatory methods to consider the ethics of emerging technologies for children
(Association for Computing Machinery, 2023-04-19)This SIG will provide child-computer interaction researchers and practitioners, as well as other interested CHI attendees, an opportunity to discuss topics related to developing participatory methods to consider the ethics ... -
Collaboration in co-located collaborative digital games - towards a quadripartite taxonomy
(Association for Computing Machinery, 2023-04-19)In this paper, we propose a taxonomy for the classification of collaborative interaction situations derived from studying a set of co-located collaborative gameplay sessions. The taxonomy builds on the MDA framework and ... -
Studying children's object interaction in virtual reality: A manipulative gesture taxonomy for VR hand tracking
(Association for Computing Machinery, 2023-04-19)In this paper, we propose a taxonomy for the classification of children's gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer ... -
The weight of the cinematic landscape in Wim Wenders' road trilogy films
(IGI Global, 2023)The three films that create Wim Wenders' Road Trilogy (Alice in the Cities, Wrong Move, Kings of the Road) are examples of modern cinema. Even though landscapes occupy an important place in road movies, in Wenders' modern ... -
MotiCards: Developing designer cards for children’s intrinsic motivation of daily tasks
(ACM, 2023-06)Intrinsic motivation plays an important role in learning or engagement, and the factors that identifies intrinsic motivation have been insufficiently taken into account at the early stages of technology design for children. ... -
My Creative World (MCW): Improving creative thinking in elementary school-aged children
(Taylor & Francis, 2023-07-14)Many training programs have aimed to improve creative thinking abilities in various settings. The study of relevant literature revealed a relatively lower number of creativity programs for children than those developed for ... -
Assessment of learning in child–computer interaction research: A semi-systematic literature review
(Elsevier, 2023-06)In this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction ... -
Scaffolding preschool children's upcycling experiences through free vs. guided play activities
(ACM, 2022-05-30)Waste management is becoming more important than ever before and teaching children about recycling and upcycling from early ages can be fun and rewarding. This study aims at engaging preschool children in upcycling activities ... -
The role of learning theory in child-computer interaction - a semi-systematic literature review
(ACM, 2022-06)In this paper, we explore the role of learning theory in the Child-computer interaction (CCI) community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child-Computer ... -
Quadropong - Conditions for mediating collaborative interaction in a co-located collaborative digital game using multi-display composition
(ACM, 2022-10)In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative ... -
Ottoman women's print network and their creative contribution to print culture in Turkey
(Peter Lang AG, 2022-11-04)N/A -
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
(ACM, 2022-12-01)This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and ... -
Invisible to visible: Identifying the emerging communication needs in the 'new normal' through design research
(Universidade do Vale do Rio dos Sinos, 2021-01)The pandemic, which started at the end of 2019, has affected societies in their own socio-cultural contexts and altered the interactions of human beings through their use of personal spaces and objects. Changes in the ... -
What FabLearn talks about when talking about reflection — A systematic literature review
(Elsevier, 2021-06)FabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the ... -
The CoCe design space: Exploring the design space for co-located collaborative games that use multi-display composition
(ACM, 2021)In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. ... -
Designing for children’s reflections in collaborative interaction mediated by technology: A systematic literature review
(Interaction Design and Architectures, 2021)Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature review focuses on ... -
Digital design literacy in K-9 education: Experiences from pioneer teachers
(Association for Computing Machinery, Inc, 2021-06-24)Based on a comprehensive account of digital design literacy, we report from an interview study with pioneer teachers to disclose their experiences from teaching design in formal K-9 education. Unique for the study is that ... -
From digital to analogue: An interdisciplinary case study to enhance the communication of design products through physical constraints
(Springer, 2020)Emerging technologies have the potential to make everyday life easier with an increasing number of benefits. However, it is argued that digital products are developed from a techno-centric perspective rather than being ...
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