Communication Design
Recent Submissions
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My Creative World (MCW): Improving creative thinking in elementary school-aged children
(Taylor & Francis, 2023-07-14)Many training programs have aimed to improve creative thinking abilities in various settings. The study of relevant literature revealed a relatively lower number of creativity programs for children than those developed for ... -
Assessment of learning in child–computer interaction research: A semi-systematic literature review
(Elsevier, 2023-06)In this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction ... -
Scaffolding preschool children's upcycling experiences through free vs. guided play activities
(ACM, 2022-05)Waste management is becoming more important than ever before and teaching children about recycling and upcycling from early ages can be fun and rewarding. This study aims at engaging preschool children in upcycling activities ... -
The role of learning theory in child-computer interaction - a semi-systematic literature review
(ACM, 2022-06)In this paper, we explore the role of learning theory in the Child-computer interaction (CCI) community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child-Computer ... -
Quadropong - Conditions for mediating collaborative interaction in a co-located collaborative digital game using multi-display composition
(ACM, 2022-10)In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative ... -
Ottoman women's print network and their creative contribution to print culture in Turkey
(Peter Lang AG, 2022-11-04)N/A -
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
(ACM, 2022-12-01)This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and ... -
Invisible to visible: Identifying the emerging communication needs in the 'new normal' through design research
(Universidade do Vale do Rio dos Sinos, 2021-01)The pandemic, which started at the end of 2019, has affected societies in their own socio-cultural contexts and altered the interactions of human beings through their use of personal spaces and objects. Changes in the ... -
What FabLearn talks about when talking about reflection — A systematic literature review
(Elsevier, 2021-06)FabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the ... -
The CoCe design space: Exploring the design space for co-located collaborative games that use multi-display composition
(ACM, 2021)In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. ... -
Designing for children’s reflections in collaborative interaction mediated by technology: A systematic literature review
(Interaction Design and Architectures, 2021)Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature review focuses on ... -
Digital design literacy in K-9 education: Experiences from pioneer teachers
(Association for Computing Machinery, Inc, 2021-06-24)Based on a comprehensive account of digital design literacy, we report from an interview study with pioneer teachers to disclose their experiences from teaching design in formal K-9 education. Unique for the study is that ... -
From digital to analogue: An interdisciplinary case study to enhance the communication of design products through physical constraints
(Springer, 2020)Emerging technologies have the potential to make everyday life easier with an increasing number of benefits. However, it is argued that digital products are developed from a techno-centric perspective rather than being ... -
Ottoman foundations of Turkish typography: A field theory approach
(MIT Press, 2018)This paper examines the formation of the field of typography in the Ottoman Empire from within a field-based perspective. By approaching typography as a strategic action field, it analyzes the typographic environment and ... -
Integrating architectural approaches in communication design education to improve awareness in affordance design
(International Institute of Informatics and Systemics, IIIS, 2017)The expansion of the range for the design of products in the field of Communication Design (CoD) calls for new teaching strategies to be sought by educational scholars due to the intense experience of digital natives with ... -
Exploring the mutual relationship between research and consultancy for a commercial design product in the area of communication design
(International Institute of Informatics and Systemics, IIIS, 2017)Due to challenges brought by the advancements in information technologies, transferring the knowledge and obtaining effective solutions in the early design process has gained importance, as it has become very difficult to ... -
Church of Chora: Istanbul's Byzantine Marvel
(2017)The Church of Chora book is the most comprehensive digital guide describing some of the oldest and finest surviving Byzantine mosaics and frescoes in the Church of the Holy Saviour (formerly the Kariye Camii and now the ... -
A challenging design case study for interactive media design education: Interactive media for individuals with autism
(Springer International Publishing, 2014)Since 1999, research for creativity triggering education solutions for interactive media design (IMD) undergraduate level education in Yıldız Technical University leaded to a variety of rule breaking exercises. Among many ... -
An approach for the design of smart tools and environments based on networked experiences
(IEEE, 2015)Fast improvements in information communication technologies and demanding market conditions trigger the development of most digital services and products, which have been discussed for their adverse effects on their users ...
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