Browsing by Author "Akçay, Mehmet Necmettin"
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Adaptive streaming of content-aware-encoded videos in dash.js
Beğen, Ali Cengiz; Akçay, Mehmet Necmettin; Bentaleb, A.; Giladi, A. (IEEE, 2022-05)In Hypertext Transfer Protocol (HTTP) adaptive streaming, the client makes rate adaptation decisions based on the measured network bandwidth and buffer fullness. This simplifies the adaptation logic; however, it often ... -
Bandwidth prediction in low-latency media transport
Bentaleb, A.; Akçay, Mehmet Necmettin; Lim, M.; Beğen, Ali Cengiz; Zimmermann, R. (ACM, 2023-06-16)Designing a robust bandwidth prediction algorithm for low-latency media transport that can quickly adapt to varying network conditions is challenging. In this paper, we present the working principles of a hybrid bandwidth ... -
Benchmarking the second edition of the omnidirectional media format standard
Kara, Burak; Akçay, Mehmet Necmettin; Beğen, Ali Cengiz; Ahsan, S.; Curcio, I. D. D.; Kammachi-Sreedhar, K.; Aksu, E. (IEEE, 2022)Omnidirectional MediA Format (OMAF) is the first worldwide virtual reality (VR) standard to store and distribute immersive media, completed in 2019. Later, in 2021, the second edition of this standard (OMAF v2) was published. ... -
The benefits of server hinting when DASHing or HLSing
Lim, M.; Akçay, Mehmet Necmettin; Bentaleb, A.; Beğen, Ali Cengiz; Zimmermann, R. (ACM, 2022-03-17)Streaming clients almost always compete for the available bandwidth and server capacity. Not every client's playback buffer conditions will be the same, though, nor should be the priority with which the server processes ... -
BoB: Bandwidth prediction for real-time communications using heuristic and reinforcement learning
Bentaleb, A.; Akçay, Mehmet Necmettin; Lim, M.; Beğen, Ali Cengiz; Zimmermann, R. (IEEE, 2023)Bandwidth prediction is critical in any Real-time Communication (RTC) service or application. This component decides how much media data can be sent in real time. Subsequently, the video and audio encoder dynamically adapts ... -
Catching the moment with LoL + in twitch-like low-latency live streaming platforms
Bentaleb, A.; Akçay, Mehmet Necmettin; Lim, M.; Beğen, Ali Cengiz; Zimmermann, R. (IEEE, 2022)Our earlier Low-on-Latency (dubbed as LoL) solution offered an accurate bandwidth prediction and rate adaptation algorithm tailored for live streaming applications that targeted an end-to-end latency of up to two seconds. ... -
Common media client data (CMCD): Initial findings
Bentaleb, A.; Lim, M.; Akçay, Mehmet Necmettin; Beğen, Ali Cengiz; Zimmermann, R. (Association for Computing Machinery, Inc, 2021-07-16)In September 2020, the Consumer Technology Association (CTA) published the CTA-5004: Common Media Client Data (CMCD) specification. Using this specification, a media client can convey certain information to the content ... -
Content-aware playback speed control for low-latency live streaming of sports
Aladağ, Ö. F.; Uğur, Deniz; Akçay, Mehmet Necmettin; Beğen, Ali Cengiz (The ACM Digital Library, 2021)There are two main factors that determine the viewer experience during the live streaming of sports content: latency and stalls. Latency should be low and stalls should not occur. Yet, these two factors work against each ... -
Could head motions affect quality when viewing 360° videos?
Kara, Burak; Akçay, Mehmet Necmettin; Beğen, Ali Cengiz; Ahsan, S.; Curcio, I. D. D.; Aksu, E. B. (IEEE, 2023-04-01)Measuring quality accurately and quickly (preferably in real time) when streaming 360° videos is essential to enhance the user experience. Most quality-of-experience metrics have primarily used viewport quality as a simple ... -
Evaluating the performance of apple’s low-latency HLS
Durak, Kerem; Akçay, Mehmet Necmettin; Erinç, Yiğit Kemal; Pekel, Boran; Beğen, Ali Cengiz (IEEE, 2020-09-21)In its annual developers conference in June 2019, Apple has announced a backwards-compatible extension to its popular HTTP Live Streaming (HLS) protocol to enable low-latency live streaming. This extension offers new ... -
Head-motion-aware viewport margins for improving user experience in immersive video
Akçay, Mehmet Necmettin; Kara, Burak; Ahsan, S.; Beğen, Ali Cengiz; Curcio, I.; Aksu, E. (ACM, 2022-01-10)Viewport-dependent delivery (VDD) is a technique to save network resources during the transmission of immersive videos. However, it results in a non-zero motion-to-high-quality delay (MTHQD), which is the delta time from ... -
Improving server and client-side algorithms for adaptive streaming of non-immersive and immersive media
Akçay, Mehmet Necmettin (The ACM Digital Library,, 2021)HTTP adaptive streaming is a technique widely used in the internet today to stream live and on-demand content. Server and client-side algorithms play an important role in achieving a better user experience in terms of ... -
Meta reinforcement learning for rate adaptation
Bentaleb, A.; Lim, M.; Akçay, Mehmet Necmettin; Beğen, Ali Cengiz; Zimmermann, R. (IEEE, 2023)Adaptive bitrate (ABR) schemes enable streaming clients to adapt to time-varying network/device conditions to achieve a stall-free viewing experience. Most ABR schemes use manually tuned heuristics or learning-based methods. ... -
Quality upshifting with auxiliary I-Frame splicing
Akçay, Mehmet Necmettin; Kara, Burak; Beğen, Ali Cengiz; Ahsan, S.; Curcio, I. D. D.; Kammachi-Sreedhar, K.; Aksu, E. (IEEE, 2023)This paper introduces the Auxiliary I-Frame Splicing method to reduce bandwidth waste in adaptive streaming. This method involves fetching a high-quality I-frame and splicing it into the already downloaded low-quality ... -
Rate-adaptive streaming of 360-degree videos with head-motion-aware viewport margins
Akçay, Mehmet Necmettin; Kara, Burak; Beğen, Ali Cengiz; Ahsan, S.; Curcio, I. D. D.; Aksu, E. (IEEE, 2022)Efficient use of available bandwidth is vital when streaming 360-degree videos as users rarely have enough bandwidth for a pleasant experience. A promising solution is the combination of viewport-dependent streaming using ... -
Server and client-side algorithms for enhancing adaptive streaming
HTTP adaptive video streaming is a technique widely used on the internet today to stream live and on-demand content. Server and client-side algorithms play an important role in improving user experience in terms of metrics ... -
When they go high, we go low: low-latency live streaming in dash.js with LoL
Lim, M.; Akçay, Mehmet Necmettin; Bentaleb, A.; Beğen, Ali Cengiz; Zimmermann, R. (The ACM Digital Library, 2020-05)Live streaming remains a challenge in the adaptive streaming space due to the stringent requirements for not just quality and rebuffering, but also latency. Many solutions have been proposed to tackle streaming in general, ...
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