Bentaleb, A.Beğen, Ali CengizZimmermann, R.2019-02-072019-02-072018-11-28978-153864195-8http://hdl.handle.net/10679/6157https://doi.org/10.1109/ICMEW.2018.8551495Most existing DASH adaptive bitrate (ABR) schemes are designed to behave in their own self-interest and do not perform consistently in all network environments. In this work, we provide a practical implementation, materials and demonstration of a game theoretical ABR scheme, termed GTA [1], in the dash.js reference player. The GTA approach optimizes the viewer experience across multiple players without requiring explicit communication, and maintains a high playback bitrate while reducing startup delay, and minimizing quality switches and stalls.engrestrictedAccessGame theory based bitrate adaptation for Dash.Js reference playerconferenceObject00046524970000610.1109/ICMEW.2018.8551495HASDASHQoEGame theoryABR2-s2.0-85059976496