Baykal, Gökçe ElifLeylekoğlu, AliSezer, Can Boraİlhan, Işıl Oygür2023-06-022023-06-022022-12-01978-145039948-7http://hdl.handle.net/10679/8356https://doi.org/10.1145/3565970.3567707This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and preliminary results based on a qualitative analysis of children's goal-directed actions as one dimension of gestural input. Based on our early results, we list a set of goal-directed actions as a first stage for developing a manipulative gestural taxonomy. For a more comprehensive view, we suggest a further in-depth investigation of these actions combined with hand and finger kinematics, and outline a number of paths for future research.engrestrictedAccessStudying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actionsconferenceObject10.1145/3565970.3567707Child-computer interactionHand trackingObject interactionSpatial thinkingVirtual Reality2-s2.0-85144020824