Projetowanie gier i transektów dla zrównaważonego miasta. Gaming and transect design for a sustainable city
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Type :
Book chapter
Publication Status :
Published
Access :
CC0 1.0 Universal
openAccess
http://creativecommons.org/publicdomain/zero/1.0/
openAccess
http://creativecommons.org/publicdomain/zero/1.0/
Abstract
In the past 20 years the gaming industry has exploited the global market with the introduction of immersive technologies.
The effects of this gaming revolution are visible in different areas. For sure the education of our kids has dramatically
changed: they now spend more in front of a computer screen or wearing the goggles than they do spend reading books or playing with each other. Moreover the production of personal computers has seen the birth of a specific variant within the typology of computers, the gaming pc. The gaming sector seems to be conditioning great part of our culture today, including design and architecture.
Source :
Gra w osiedle, gra urbanistyczna, gra w karty, Housing estate game, urban card game
Date :
2023
Publisher :
Wydawnictwo Politechniki Śląskiej, Gliwice
URI
http://hdl.handle.net/10679/8809https://repolis.bg.polsl.pl/dlibra/publication/85849/edition/76315
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