Publication:
Game theory based bitrate adaptation for Dash.Js reference player

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conferenceObject

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Conference paper

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restrictedAccess

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Published

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Abstract

Most existing DASH adaptive bitrate (ABR) schemes are designed to behave in their own self-interest and do not perform consistently in all network environments. In this work, we provide a practical implementation, materials and demonstration of a game theoretical ABR scheme, termed GTA [1], in the dash.js reference player. The GTA approach optimizes the viewer experience across multiple players without requiring explicit communication, and maintains a high playback bitrate while reducing startup delay, and minimizing quality switches and stalls.

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2018-11-28

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IEEE

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