Person: ORHUN, Simge
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Simge
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ORHUN
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Conference ObjectPublication Metadata only An approach for the design of smart tools and environments based on networked experiences(IEEE, 2015) Orhun, Simge Esin; Communication Design; ORHUN, SimgeFast improvements in information communication technologies and demanding market conditions trigger the development of most digital services and products, which have been discussed for their adverse effects on their users today. Neglecting the potential and possible contributions of information architecture within the design process is recognized to be one of the causes for incompatibility of the tools to the perceptual and behavioural qualities of users, especially where the scale of physical space is concerned. This study looked for an approach for the design of smart environments and technological tools based on developing multi-dimensional networking and interconnected experiences. In order to reach the objectives of this study, spatial communication projects that focus on experience design were created and studied in 2010-2012 in the design studio course in the Department of Communication Design of a well-established university. The analysis of 84 projects reflected the importance of integrating the physical data as an element of design within the process of obtaining compact design solutions.Conference ObjectPublication Metadata only Integrating architectural approaches in communication design education to improve awareness in affordance design(International Institute of Informatics and Systemics, IIIS, 2017) Orhun, Simge Esin; Communication Design; Callaos, N.; Sanchez, B.; Savoie, M.; Tremante, A.; ORHUN, SimgeThe expansion of the range for the design of products in the field of Communication Design (CoD) calls for new teaching strategies to be sought by educational scholars due to the intense experience of digital natives with the digital tools and technology. In order to equip CoD students with better understanding of the importance affordance design for developing new tools and applications, this paper proposes an educational model that is based on the concepts of the discipline of architecture. By making use of analogical thinking, the formbased aspects of architectural design are adapted to the virtual aspects of communication design and have been applied in the studio design course that focuses on spatial communication between the years of 2009-2012 with 3 different versions of the design brief. Having based the research on a real-life problem, the outcomes reflected the benefits of making use of specialized knowledge of different disciplines in order to solve problems, whose solutions are beyond the scope of one discipline. © by the International Institute of Informatics and Systemics.ArticlePublication Metadata only Invisible to visible: Identifying the emerging communication needs in the 'new normal' through design research(Universidade do Vale do Rio dos Sinos, 2021-01) Orhun, Simge Esin; Yıldırım, Yasemin; Communication Design; YILDIRIM, Yasemin; ORHUN, SimgeThe pandemic, which started at the end of 2019, has affected societies in their own socio-cultural contexts and altered the interactions of human beings through their use of personal spaces and objects. Changes in the design of a wide range of objects varying from small tools to urban furniture are anticipated, as the "new normal" will be fully established in the coming months and years. We believe that each individual is recognized to be affected by a different aspect of pandemic, which yielded the fact that for such cases the paradigm for design may shift to favor user needs more than maintaining usability. This study examined the personal behavioral transformations after the acceptance of "new normal" and the reflections on the design of everyday objects or spaces. We developed a design research method which guided the students, to turn inwards and relate with their needs that arouse in the pandemic period with one selected city narrative found in the novel Invisible Cities, by Italo Calvino. In this method . From the analysis of 17 works based on abductive reasoning, two different categories were obtained: (i) 5 generic cases supported by user scenarios, (ii) 3 groups of artifacts interacted by analogue means.ArticlePublication Metadata only A challenging design case study for interactive media design education: Interactive media for individuals with autism(Springer International Publishing, 2014) Yantaç, A. E.; Orhun, Simge Esin; Ünlüer Çimen, A.; Communication Design; ORHUN, SimgeSince 1999, research for creativity triggering education solutions for interactive media design (IMD) undergraduate level education in Yıldız Technical University leaded to a variety of rule breaking exercises. Among many approaches, the method of designing for disabling environment, in which the students design for the users with one or more of their senses disabled, brought the challenge of working on developing interactive solutions for the individuals with autism spectrum conditions (ASC). With the aim of making their life easier, the design students were urged to find innovative yet functional interaction solutions for this focused user group, whose communicational disability activate due to the deficiencies in their senses and/or cognition. Between 2011 and 2012, this project brief supported by participatory design method motivated 26 students highly to develop design works to reflect the perfect fit of interaction design to this challenging framework involving the defective social communication cases of autism.Conference ObjectPublication Metadata only Exploring the mutual relationship between research and consultancy for a commercial design product in the area of communication design(International Institute of Informatics and Systemics, IIIS, 2017) Yıldırım, Yasemin; Orhun, Simge Esin; Communication Design; Callaos, N.; Sanchez, B.; Savoie, M.; Tremante, A.; YILDIRIM, Yasemin; ORHUN, SimgeDue to challenges brought by the advancements in information technologies, transferring the knowledge and obtaining effective solutions in the early design process has gained importance, as it has become very difficult to obtain the desired efficiency and user satisfaction of any service of a product, if it has been developed in the methodological perspective of one discipline. This paper tries to explore the potential of the discipline of Communication Design (CoD) to provide consultation to engineers, with regard to its expertise on developing interactions and methodologies for the design of tools and products using advanced technology. For this purpose, a research was conducted with the aim of giving consultancy for the analysis of the efficiency of four kiosks located in Ozyegin University and four alternative user scenarios, which were developed in collaboration with CoD students in Interaction Design Ergonomics course of the 2015 Fall semester, were shared with the provider group. The outcomes brought by the relationship between research and consulting are discussed in terms of obtained achievements and benefits for researchers, design students as well as engineers.Book PartPublication Metadata only From digital to analogue: An interdisciplinary case study to enhance the communication of design products through physical constraints(Springer, 2020) Orhun, Simge Esin; Communication Design; ORHUN, SimgeEmerging technologies have the potential to make everyday life easier with an increasing number of benefits. However, it is argued that digital products are developed from a techno-centric perspective rather than being human-centered. With the complicated structures they have, they may also cause dissatisfaction and difficulty in their use, due to the unfamiliarity to the mental models of the users. In the area of human-computer interaction, many learning and outcomes have been achieved. This research aims to explore how this knowledge can be benefited for the design of products that are controlled by analogue means. Within the scope of the research, 5-week workshop was planned and applied to Communication Design senior students, who had many design experience with digital media. The outcomes revealed that, when user-centered design method and metaphorical thinking are integrated in the design process, the products’ cognitive, physical, sensory and functional affordance improved. © 2020, Springer Nature Switzerland AG.