Browsing by Author "Eriksson, E."
Now showing items 1-7 of 7
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Assessment of learning in child–computer interaction research: A semi-systematic literature review
Baykal, Gökçe Elif; Eriksson, E.; Torgersson, O. (Elsevier, 2023-06)In this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction ... -
The CoCe design space: Exploring the design space for co-located collaborative games that use multi-display composition
Eriksson, E.; Baykal, Gökçe Elif; Torgersson, O.; Bjork, S. (ACM, 2021)In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. ... -
Collaboration in co-located collaborative digital games - towards a quadripartite taxonomy
Baykal, Gökçe Elif; Eriksson, E.; Torgersson, O. (Association for Computing Machinery, 2023-04-19)In this paper, we propose a taxonomy for the classification of collaborative interaction situations derived from studying a set of co-located collaborative gameplay sessions. The taxonomy builds on the MDA framework and ... -
Designing for children’s reflections in collaborative interaction mediated by technology: A systematic literature review
Baykal, Gökçe Elif; Torgersson, O.; Eriksson, E. (Interaction Design and Architectures, 2021)Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature review focuses on ... -
Quadropong - Conditions for mediating collaborative interaction in a co-located collaborative digital game using multi-display composition
Eriksson, E.; Pedersen, J. O.; Bagge, R.; Kristensen, J. B.; Lervig, M.; Torgersson, O.; Baykal, Gökçe Elif (ACM, 2022-10)In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative ... -
The role of learning theory in child-computer interaction - a semi-systematic literature review
Eriksson, E.; Baykal, Gökçe Elif; Torgersson, O. (ACM, 2022-06)In this paper, we explore the role of learning theory in the Child-computer interaction (CCI) community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child-Computer ... -
What FabLearn talks about when talking about reflection — A systematic literature review
Baykal, Gökçe Elif; Van Mechelen, M.; Wagner, M.-L.; Eriksson, E. (Elsevier, 2021-06)FabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the ...
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