Browsing by Author "Baykal, Gökçe Elif"
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Assessment of learning in child–computer interaction research: A semi-systematic literature review
Baykal, Gökçe Elif; Eriksson, E.; Torgersson, O. (Elsevier, 2023-06)In this paper, we investigate and map out how learning is assessed in Child–computer interaction (CCI) research. We have conducted a semi-systematic literature review in the CCI community's leading venues: the Interaction ... -
The CoCe design space: Exploring the design space for co-located collaborative games that use multi-display composition
Eriksson, E.; Baykal, Gökçe Elif; Torgersson, O.; Bjork, S. (ACM, 2021)In this paper, we map out the CoCe design space - a design space for co-located collaborative games that use multi-display composition. The design space grew out of the analysis of game instances based on the 4in1 concept. ... -
Collaboration in co-located collaborative digital games - towards a quadripartite taxonomy
Baykal, Gökçe Elif; Eriksson, E.; Torgersson, O. (Association for Computing Machinery, 2023-04-19)In this paper, we propose a taxonomy for the classification of collaborative interaction situations derived from studying a set of co-located collaborative gameplay sessions. The taxonomy builds on the MDA framework and ... -
Collective co-design activities with children for designing classroom robots
Obaid, M.; Baykal, Gökçe Elif; Kırlangıç, G.; Göksun, T.; Yantaç, A. E. (ACM, 2023-11)In order to design classroom robots that meet children's expectations, it may be useful to involve children in the design process. In this paper, we propose a suite of activities that can be utilized collectively to help ... -
Designing for children’s reflections in collaborative interaction mediated by technology: A systematic literature review
Baykal, Gökçe Elif; Torgersson, O.; Eriksson, E. (Interaction Design and Architectures, 2021)Reflection is an integral part of collaborative interaction. However, we know little about how to design for reflection in collaborative activities mediated by technologies. This systematic literature review focuses on ... -
Developing participatory methods to consider the ethics of emerging technologies for children
Hourcade, J. P.; Baykal, Gökçe Elif (Association for Computing Machinery, 2023-04-19)This SIG will provide child-computer interaction researchers and practitioners, as well as other interested CHI attendees, an opportunity to discuss topics related to developing participatory methods to consider the ethics ... -
Digital design literacy in K-9 education: Experiences from pioneer teachers
Van Mechelen, M.; Wagner, M.-L.; Baykal, Gökçe Elif; Charlotte Smith, R.; Iversen, O. S. S. (Association for Computing Machinery, Inc, 2021-06-24)Based on a comprehensive account of digital design literacy, we report from an interview study with pioneer teachers to disclose their experiences from teaching design in formal K-9 education. Unique for the study is that ... -
Impact of hmi on driver trust for level 4 autonomous drive long haulage trucks
While the technological advancements in Level 4 autonomous drive trucks, which can drive by themselves under limited conditions, are being communicated as a way forward to increase road safety, as well as to improve working ... -
MotiCards: Developing designer cards for children’s intrinsic motivation of daily tasks
Çelik, Defne; Albayrak, Dilara; Oğuz, Almira; Taylan, Begüm; Baykal, Gökçe Elif (ACM, 2023-06)Intrinsic motivation plays an important role in learning or engagement, and the factors that identifies intrinsic motivation have been insufficiently taken into account at the early stages of technology design for children. ... -
My Creative World (MCW): Improving creative thinking in elementary school-aged children
Balci, F.; Baykal, Gökçe Elif; Göksun, T.; Kisbu, Y.; Evren Yantaç, A. (Taylor & Francis, 2023-07-14)Many training programs have aimed to improve creative thinking abilities in various settings. The study of relevant literature revealed a relatively lower number of creativity programs for children than those developed for ... -
Quadropong - Conditions for mediating collaborative interaction in a co-located collaborative digital game using multi-display composition
Eriksson, E.; Pedersen, J. O.; Bagge, R.; Kristensen, J. B.; Lervig, M.; Torgersson, O.; Baykal, Gökçe Elif (ACM, 2022-10)In this demo, we present Quadropong, a co-located collaborative digital game using multi-display composition. It consists of conditions in the form of ten game instances designed to mediate various levels of collaborative ... -
The role of learning theory in child-computer interaction - a semi-systematic literature review
Eriksson, E.; Baykal, Gökçe Elif; Torgersson, O. (ACM, 2022-06)In this paper, we explore the role of learning theory in the Child-computer interaction (CCI) community's leading venues: the Interaction Design and Children (IDC) conference and the International Journal of Child-Computer ... -
Scaffolding preschool children's upcycling experiences through free vs. guided play activities
Ağırbaş, Selin; Kızıltan, Aslı Seher; Badem, Çağla Irmak; Baykal, Gökçe Elif (ACM, 2022-05-30)Waste management is becoming more important than ever before and teaching children about recycling and upcycling from early ages can be fun and rewarding. This study aims at engaging preschool children in upcycling activities ... -
Studying children's manipulative gestures in spatial puzzle play with VR hand tracking: Analysis of goal-directed actions
Baykal, Gökçe Elif; Leylekoğlu, Ali; Sezer, Can Bora; İlhan, Işıl Oygür (ACM, 2022-12-01)This paper presents insights about children's manipulative gestures in a spatial puzzle play (i.e. tangram) in both real and virtual environments. We present our initial work with 11 children (aged between 7 and 14) and ... -
Studying children's object interaction in virtual reality: A manipulative gesture taxonomy for VR hand tracking
Baykal, Gökçe Elif; Leylekoǧlu, Ali; Arslan, Sude; Özer, D. (Association for Computing Machinery, 2023-04-19)In this paper, we propose a taxonomy for the classification of children's gestural input elicited from spatial puzzle play in VR hand tracking. The taxonomy builds on the existing manipulative gesture taxonomy in human-computer ... -
What FabLearn talks about when talking about reflection — A systematic literature review
Baykal, Gökçe Elif; Van Mechelen, M.; Wagner, M.-L.; Eriksson, E. (Elsevier, 2021-06)FabLearn is a venue for researchers and practitioners within computing, design and making in education where reflective practices are an integral part. This paper presents a systematic literature review on the use of the ...
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