Faculty of Architecture and Design
http://hdl.handle.net/10679/304
2024-03-28T11:12:45ZDesigning on the spot: Learning from the social design projects in Gökçeada/Imbros island
http://hdl.handle.net/10679/9316
Designing on the spot: Learning from the social design projects in Gökçeada/Imbros island
Erözçeli̇k, Meram Alayça; Taşdizen, Burak
Design for social innovation is the emerging movement of the 21st century. Nonetheless, the socioeconomic impact of social design projects is conditional upon their multifaceted conception and upon their array of influence. In Turkey as elsewhere, sustainability is one of the main issues of social design projects in urban/rural territories. Generating innovation at the local level and for individual people also rely on design teams’ persistency on penetrating on local communities’ lives. This paper will focus on the design workshop series implemented on Gökçeada/ Imbros Island between 2014 and 2016. By expanding the problematics of sustainability in social design projects, the paper will propose a three years’ experience with academic purposes, based on benevolent participation and unfunded co-design. Finally, this paper will aim to contribute to the social design literature by illustrating a model of “designing on the spot” concept, for the sake of sustainable, long run design projects.
2017-07-28T00:00:00ZFacebook as a boundary object in industrial design studio. A sotl study
http://hdl.handle.net/10679/9312
Facebook as a boundary object in industrial design studio. A sotl study
İlhan, Işıl Oygür; Ülkebaş, S. D.
We introduced Facebook groups as instructional tools in our industrial design studio courses. One of us experienced the effects of Facebook on freshmen while the other examined it with sophomores and juniors. Our analysis of the data focused on the content of students’ posts on Facebook groups, informal student interviews, our experiences in studios, and our reflective cross-evaluation. Our comparative analysis showed that Facebook better serves as a boundary object in the later years of design education. The freshmen, and partly sophomore, were not able to make effective use of this medium for exchanging knowledge. From the perspective of SoTL, this study not only helped us to experiment ways of advancing our pedagogy but also served as a platform for us to discuss and exchange knowledge on teaching and learning that is taking place in studio.
2017-07-28T00:00:00ZUser, research, and practice. learning from design consultancies
http://hdl.handle.net/10679/9311
User, research, and practice. learning from design consultancies
İlhan, Işıl Oygür
This paper reports a study that focuses on the impact of design research department on a consultancy's design process. Six 10-business-day long field studies were conducted at design consultancies representing architecture, industrial design, and interaction design. The findings show that design research departments impact the design process through design research outcomes and processes. Design research outcomes mainly target the client; but also serve as a validation tool for designers, provide a checklist for designers to target, and work as a boundary object between the client and the design team. In contrast to research outcomes, the design research processes were observed to have a deeper impact on designers through collaborative learning, contextual information, shared user scenarios, focus on user experience, and project rooms. In conclusion, rather than the existence of a design research department, the active participation of designers in the user involvement process has the biggest impact on the design process.
2017-07-28T00:00:00ZContextual learning strategies in the early stages of architecture education
http://hdl.handle.net/10679/9295
Contextual learning strategies in the early stages of architecture education
Şahin, Murat
The main objective of this paper is to present a series of interconnected contextual learning strategies applied in the early stages of architecture education. The study presents the design and implementation process of a term project assigned to first-year architecture students. It applied the contextual learning strategies by combining the autobiographical memory and design problem to explore unique narrative structure. This method allows for aligning multiple contexts-course content, the objective of the course, students profile, the learning environment and the basis of the design disciplines. The process was a performative one that involves storytelling, video making, quasi-research skills and informal discussions with parents and guardians to uncover and present the changing nature of the urban fabric as seen and understood by students. The results show that the students engaged and unearth various material within the contextual paradigm.
2019-01-01T00:00:00Z